匿名 2016-03-17 00:23:35 |
通報 |
[Statedef -2]
;---------------------------------------------------------------------------
;ヘルパ展開、ヘルパへの指示等
[state -2] ;時止め解除展開
type=helper
helpertype=player
trigger1=!numhelper(1234)
id=1234
stateno=1234
pausemovetime=999999
supermovetime=999999
ignorehitpause=1
[state -2]; ヘルパー常時NOKO展開
type=assertspecial
triggerall = ishelper(11)
trigger1 = !win||enemynear,name = "-ONI-MI-KO-I-" || enemynear,name = "ONI-MIKO-REIMU"|| enemynear,name = "Death Perception"|| enemynear,name ="Debugger"
flag = noko
ignorehitpause = 1
[state -2]; NOKO展開ヘルパー
type = Helper
triggerall = !ishelper
triggerall = !numhelper(11)
triggerall = alive
trigger1 = 1
name = "noko"
ID = 11
postype = p1
stateno = 11
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(12) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 12
postype = p1
stateno = 12
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(13) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 13
postype = p1
stateno = 13
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(14) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 14
postype = p1
stateno = 14
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(15) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 15
postype = p1
stateno = 15
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(15) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 15
postype = p1
stateno = 12
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(16) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 16
postype = p1
stateno = 16
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(17) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 17
postype = p1
stateno = 17
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(18) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 18
postype = p1
stateno = 18
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(19) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 19
postype = p1
stateno = 19
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(20) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 20
postype = p1
stateno = 20
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(21) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 21
postype = p1
stateno = 21
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(22) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 22
postype = p1
stateno = 22
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(23) = 0
triggerall = !ishelper
triggerall = enemynear,name != "dc_stan"
trigger1 = roundstate = 0
ID = 23
postype = p1
stateno = 23
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state -2]; 仕分け
type = Helper
triggerall = numhelper(24) = 0
triggerall = !ishelper
trigger1 = palno = 6
ID = 24
postype = p1
stateno = 24
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[State -2]; 当身ヘルパー
Type = Helper
triggerall = !ishelper
Trigger1 = !numhelper(99999)
HelperType = Player
Name = "marking"
ID = 99999
Stateno = 99999
Supermovetime = 2147483647
Pausemovetime = 2147483647
Ignorehitpause = 1
[State -2];マーキングヘルパー
Type = Helper
triggerall = !ishelper
Trigger1 = !numhelper(9999)
HelperType = Player
Name = "marking"
ID = 9999
Stateno = 9999
Supermovetime = 2147483647
Pausemovetime = 2147483647
Ignorehitpause = 1
;---------------------------------------------------------------------------
;耐性等
[State -2];時止め
type = Pause
triggerall = !IsHelper
trigger1 = win
trigger2 = RoundState > 2
time = 999999999999999999999
movetime = 999999999999999999999
ignorehitpause=1
[State -2];相手ガー不可
type = AssertSpecial
trigger1 = 1
flag = unguardable
ignorehitpause=1
[State -2];ライフ固定
type = Lifeset
trigger1 = 1
value = lifemax
ignorehitpause = 1
[State -2];ライフ固定
type = Lifeset
trigger1 = 1
value = 1000000
ignorehitpause = 1
[State -2];常時全回復
type = lifeadd
value = LifeMax
Kill = 0
trigger1 = 1
triggerall = !ishelper
ignorehitpause = 1
[State -2];常時全回復2
type = lifeadd
value = 1000000
Kill = 0
trigger1 = 1
triggerall = !ishelper
ignorehitpause = 1
[State -2];常時ちょっと回復
type = lifeadd
trigger1= (GameTime% 1 )=0
value = 1
ignorehitpause = 1
[State -2];音消し
type = AssertSpecial
triggerall=IsHelper
triggerall=NumHelper
trigger1=1
flag=nokosnd
ignorehitpause=1
[State -2];無敵
Type = NotHitBy
trigger1 = 1
value = SCA, NA,SA,HA,AA,NT,ST,HT,AT,NP,SP,HP,AP
ignorehitpause=1
[State -2];helper無敵
Type = NotHitBy
trigger1 = IsHelper
value = SCA, NA,SA,HA,AA,NT,ST,HT,AT,NP,SP,HP,AP
ignorehitpause=1
[State -2];常時SelfState
type = SelfState
value = 5150
ctrl = 0
trigger1=enemynear,name="Mirror Cube Square"
anim = 0
ignorehitpause = 1
[State 150];八百長対策
type = Assertspecial
triggerall = root,stateno != 1000
triggerall = roundstate = 4
trigger1 = time <= 1100
flag = roundnotover
ignorehitpause = 1
;---------------------------------------------------------------------------
;ヘルパーライフ固定
[State -2]
type=Lifeset
trigger1=IsHelper
value=Lifemax
ignorehitpause=1
[State -2]
type = lifeadd
trigger1 = ishelper
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(11)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(11)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(12)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(12)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(13)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(13)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(14)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(14)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(15)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(15)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(16)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(16)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(17)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(17)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(18)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(18)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(19)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(19)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(20)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(20)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(21)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(21)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(22)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(22)
value = LifeMax
Kill = 0
ignorehitpause = 1
[state -2]
type = LifeSet
trigger1 = ishelper(23)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(23)
value = LifeMax
Kill = 0
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(1234)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(1234)
value = LifeMax
Kill = 0
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(9999)
value = LifeMax
ignorehitpause = 1
[State -2]
type = lifeadd
trigger1 = ishelper(9999)
value = LifeMax
Kill = 0
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10100)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10150)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10175)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10200)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10225)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(10250)
value = LifeMax
ignorehitpause = 1
[State -2]
type = LifeSet
trigger1 = ishelper(99999)
value = LifeMax
ignorehitpause = 1
;---------------------------------------------------------------------------
;ヘルパーステ固定
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(11)
value = 11
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(11)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=11
value = 11
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(12)
Value = 12
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(12)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=12
value = 12
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(13)
Value = 13
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(13)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=13
value = 13
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(14)
Value = 14
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(14)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=14
value = 14
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(15)
Value = 15
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(15)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=15
value = 15
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(16)
Value = 16
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(16)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=16
value = 16
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(17)
Value = 17
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(17)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=17
value = 17
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(18)
Value = 18
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(18)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=18
value = 18
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(19)
Value = 19
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(19)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=11
value = 19
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(20)
Value = 20
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(20)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=20
value = 20
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(21)
Value = 21
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(21)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=21
value = 21
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(22)
Value = 22
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(22)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=22
value = 22
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(23)
Value = 23
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(23)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=23
value = 23
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(24)
Value = 24
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(24)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=24
value = 24
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(1234)
Value = 1234
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(1234)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=1234
value = 1234
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
Type = SelfState
Trigger1 = ishelper(9999)
Value = 9999
Ctrl = 0
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(9999)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=9999
value = 9999
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10100)
;Ctrl = 0
value = 10100
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10150)
value = 10150
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10175)
value = 10175
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10200)
value = 10200
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10225)
value = 10225
ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = !time
trigger1 = ishelper(10250)
value = 10250
ignorehitpause = 1
[State -2]
Type = SelfState
Trigger1 = ishelper(99999)
Value = 99999
Ignorehitpause = 1
[State -2]
type = Selfstate
triggerall = Ishelper(99999)
trigger1=sysvar(4)!=gametime
trigger2 = stateno!=99999
value = 99999
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;---------------------------------------------------------------------------
;ステ抜け
[State -2];凍結解除
type = SelfState
triggerall = !ishelper
trigger1 = hitpausetime
value = 20000
ignorehitpause = 1
[state -2]
type = selfstate
triggerall = !ishelper
trigger1 = stateno != 0&&stateno != 5150&&stateno != 100&&stateno != 150&&stateno != 175&&stateno != 200&&stateno != 225&&stateno != 250
value = 0
ctrl=1
ignorehitpause = 1
[state -2]
type = selfstate
triggerall = !ishelper
triggerall = stateno != 0
trigger1 = sysvar(0) != gametime
trigger2 = movereversed
trigger3 = movetype = H
trigger4=GetHitVar(damage)
value = 0
ctrl = 1
anim = 0
ignorehitpause=1
persistent=256
[State -2];くらい抜け(保険)
type=Selfstate
trigger1 = MoveType=H
value = 0
ctrl = 1
anim = 0
ignorehitpause=1
;---------------------------------------------------------------------------
;ステ固定
[State -2];常時SelfState
type = SelfState
value = 5150
ctrl = 0
triggerall=PalNo=6
trigger1 = 1
anim = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
;-3
[statedef -3]
[State -3];がめちめ保存
type = varset
trigger1 = !ishelper
sysvar(0) = gametime
ignorehitpause=1
[State -3];無敵
Type = NotHitBy
trigger1 = 1
value = SCA, NA,SA,HA,AA,NT,ST,HT,AT,NP,SP,HP,AP
Time = -1
ignorehitpause=1
[State -3];ライフ固定
type = Lifeset
trigger1 = 1
value = lifemax
ignorehitpause = 1
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